Intermediate Object-Oriented Programming for Unity Games (Coursera)

Intermediate Object-Oriented Programming for Unity Games (Coursera)

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Descripción de “Intermediate Object-Oriented Programming for Unity Games (Coursera)”

This course is the third course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment.

This course assumes you have the prerequisite knowledge from the previous two courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. The required prerequisite knowledge is listed in the “Who this class is for” section below. Throughout this course you’ll build on your foundational C# and Unity knowledge by developing more robust games with better object-oriented designs using file input and output, inheritance and polymorphism, and event handling.

This course gives you even more tools to help you build great games with C# and Unity!

Module 1: Start using files to implement your Unity games

Module 2: Learn how inheritance and polymorphism help us write less code for our games

Module 3: Implement event handling to make better object-oriented designs and add menus to your Unity games

Module 4: Explore the complete implementation of a small Unity game

Module 5: Complete final peer review

Who is this class for: This course is primarily aimed at programmers who have the prerequisite knowledge below and who want to continue learning how to program in C# and how to develop Unity games using C# and the Unity game engine Prerequisite C# knowledge: Data types, variables, constants, using and implementing classes, objects, selection, arrays, collection classes, iteration, and strings Prerequisite Unity knowledge: Sprites, game objects, scripts, rigidbodies, colliders, input, prefabs, text output, and audio.

Course 3 of 5 in the C# Programming for Unity Game Development Specialization

Syllabus

WEEK 1

Exceptions and File IO

Graded: Wacky Breakout Increment 1

WEEK 2

Inheritance and Polymorphism

Graded: Wacky Breakout Increment 2

WEEK 3

Event Handling and Menus

Graded: Wacky Breakout Increment 3

WEEK 4

Feed the Teddies

Graded: Wacky Breakout Increment 4

WEEK 5

Finishing Up

Especificaciones: Intermediate Object-Oriented Programming for Unity Games (Coursera)

Curso ofrecido por
Disponibilidad

✔ Disponible

Plataforma

Universidad

Impartido por

Tim "Dr. T" Chamillard

País

USA

Nivel, duración y fechas
Nivel

Intermedio

Fecha

04/05/2020

Duración

5 semanas

Tiempo necesario

5-10 horas/semana

Idioma del curso
Idioma vehicular

Inglés

Subtítulos

No informado

Exámenes y Certificados
Certificados

Certificado de participación de pago

Exámenes/Proyectos

Con Examen/Proyecto Final de pago

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Intermediate Object-Oriented Programming for Unity Games (Coursera)
Intermediate Object-Oriented Programming for Unity Games (Coursera)

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